Kevin Donge - Devlog Updated


First update , was to draw in paper how we wanted to make the map , and where the player and enemies would be.

once we decided we implemented into unity , as simple as possible for  the player to explore the map. 

play testing revealed a couple of glitches on our scripts, as well as crevices from which the player would be able to escape from the map

Files

Level Test (Below) Build Win.zip 90 MB
Dec 05, 2018
Level Test (Below) Build Mac.app.zip 92 MB
Dec 05, 2018

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